I had the pleasure to work on this NPC in Beyond Good & Evil 2, the security guards.
I was responsible of the Block out, High Poly, Low Poly and texturing.
With Seb Du Jeu, our Character Art Director, we made a lot of back and forth between 2D and 3D to get this result.
It was really funny to conceptualize in Zbrush, and try to find a good balance for a rough security guard.
You can check his work here :
https://www.artstation.com/artwork/QloNd
- High Poly - Turntable
Beyond Good & Evil 2: E3 2018 | Pre-Alpha Demo Walkthrough | Ubisoft