"Styx, Shards of Darkness" was the first released game I've worked on. It was at Cyanide Studio (Paris, France)
For this character, I was in charge of the outfit only. Modeling the High and Low resolution models, including the texturing for the game.
This outfit was unlockable during the adventure, giving you the ability to craft tools and objects wherever you wanted, but all of this metallic and heavy stuff were making more noise than the regular outfit. Would you try it ?