"Styx, Shards of Darkness" was the first released game I've worked on. It was at Cyanide Studio (Paris, France)
For this batch of Characters, I was in charge of creating from scratch the villagers, the human's ambassadors (outfits), and the cinematic cockroach. I was asked by the team to create them in a way we could have many variations with the meshes and colors. 3D concept, High and Low resolution, texturing, all of this was a lot of fun and freedom for creativity !